DownloadFinal Fantasy Type-0 English Patch PSP PPSSPP Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy DownloadFinal Fantasy Type-0 PSP ISO PPSSPP Emulator PC Android English Patched LQBt8Ip. _S NPJH-50443 _G Final Fantasy 0 Disc 1 _S NPJH-50444 _G Final Fantasy 0 Disc 2 WARNING Before Complaining Why The Codes Below Don't Work In Your End,Please Read The Notes I Included In Some Of The Codes Very Carefully Because The Game Is Very Cheat Sensitive,One Wrong Application Of Cheats In Some Portion Of The Game And You Might End Up Getting A Bunch Of Save Error Messages,So Be Very Careful When Using These Codes,On Another Topic,These Codes Work 100%,Why Would I Post The Codes If They Don't Work? LOLZ! _C0 Infinite Gil _L 0x2042064C 0x000F423F Note Save Your Game and Turn Off this cheat after it takes effect,because the game will produce an error after purchasing your items and save your game while the code is on. _C0 All Characters AP 999 _L 0x80426D7C 0x000D00E0 _L 0x100003E7 0x00000000 _C0 Always Forced Kill Sight normal attacks turns to critical hit attacks all the time _L 0x20000C30 0x24140008 _L 0x20000C34 0x92D20B66 _L 0x20000C38 0x52920001 _L 0x20000C3C 0x24100001 _L 0x20000C40 0x0A234BFF _L 0x20000C44 0x8EB407AC _L 0x200D2FF4 0x0A20030C _C0 Unlock Complete History at the Library _L 0x20153038 0x24040004 _L 0x20153058 0x24040008 _L 0x20153078 0x24040010 _L 0x20153098 0x24040020 _L 0x201530B8 0x24040040 _L 0x20153464 0x24040080 _L 0x20153484 0x24040100 _L 0x201534A4 0x24040200 _L 0x20155DBC 0x00000000 _L 0x20156014 0x00000000 _L 0x2015756C 0x00000000 Note After viewing the complete history at the library,you can save your game and view the complete history content on the title screen's history section as well, even if the code is turned off the history list is still complete _C0 Unlock All Class Zero Costumes _L 0x200DF0C0 0x908100F2 _L 0x200DF0C4 0x34210006 _L 0x200DF0C8 0xA08100F2 _L 0x200DF0CC 0x24110001 _C0 All Magic * _L 0x200DFFDC 0x2401FFFF _L 0x200DFFE0 0xACA1012C _L 0x200DFFE8 0x24020001 _C0 All Abilities * _L 0x20001020 0x2407FFFF _L 0x20001024 0xAC87018C _L 0x20001028 0x0A2A52DE _L 0x2000102C 0x02C02025 _L 0x20294B70 0x0A200408 _L 0x20294B74 0x00000000 _C0 All Wargod * _L 0x200DF78C 0x948100EA _L 0x200DF790 0x34210002 _L 0x200DF794 0xA48100EA _L 0x200DF798 0x24020001 Notes for Cheats with a * mark - After loading the game with these codes enabled, save the game and turn off the cheats again after stopping the emulation before resuming your game, otherwise the game will produce an error when saving your progress. _C0 No Random Encounters in World Map _L 0x20210C28 0x1000001A _L 0xD04048B4 0x00000001 _L 0x20210C28 0x00000000 _C0 Break Damage Limit _L 0x200D2490 0x10000003 _C0 Magic MP Cost Zero Fire Away all the magic you want! _L 0x200B1BF0 0x00000000 _C0 Auto Status Modifier _L 0x200BB4B0 0x0E20044C _L 0x20001134 0x03E00008 _L 0x20001130 0x3C05000y _L 0x20001138 0x34A5zzzz y Replace the y in the 3RD line's rightmost value with any of the following values below 1 - Auto Quick 2 - Auto Regen 4 - Auto Invisible I think? 8 - Auto Guard I Think Again...It's in Kanji,don't know what it does F - All zzzz Replace the 4 z's in the 4th line of the code with any of the following values below 0001 - Auto Burn Up 0020 - Auto Infinity 0080 - Auto Haste 0100 - Auto Aura 0200 - Auto Protect 0800 - Auto Magic Enhancing Maybe? 1000 - Auto MP Cost Zero 2000 - Auto Reraise 4000 - Auto Trance 7BA1 - All More Codes To Follow Once Confirmed Working. Thread Rating 8 Votes - Average 1 2 3 4 5 10-12-2013, 0235 AM Posts 3,234 Joined Nov 2012 Reputation 98 RE 60FPS patches for PSP games that run at 30FPS Star Ocean 1 set 08966ADC to nop/0. However, this seems to resurrect the flying enemies bug. I'm not sure if it's actually 60 fps, but at least it flips 60 times -[Unknown] 10-12-2013, 1244 PM This post was last modified 02-10-2015 1112 PM by VIRGIN KLM. RE 60FPS patches for PSP games that run at 30FPS FFT0 is resulting into the same thing as Crisis Core, it's 30FPS on 60FPS not smoother. Intresting result, I have no clue why this happens. 10-15-2013, 0509 AM RE 60FPS patches for PSP games that run at 30FPS any code for dragon ball z tenkiachi tag team,euro version? 10-16-2013, 1203 AM RE 60FPS patches for PSP games that run at 30FPS Isn't there some sort of technology that would allow us to add some sort of motion interpolation to any program including games? I mean, if it can be done for movies, why not games? 10-17-2013, 0306 PM RE 60FPS patches for PSP games that run at 30FPS 10-16-2013 1203 AMisamu Wrote Isn't there some sort of technology that would allow us to add some sort of motion interpolation to any program including games? I mean, if it can be done for movies, why not games? I was thinking something like this but it can look/feel like it's faster, I had this with movies that use that kind of interpolation. 10-17-2013, 0312 PM RE 60FPS patches for PSP games that run at 30FPS I got Dragon ball z ahin boduki 2 another road on my tabletandroid and it like watching a slow mo fight scene. is their a patch that can help? and how do I set it up? 10-17-2013, 0451 PM RE 60FPS patches for PSP games that run at 30FPS Read the OP. 10-18-2013, 0123 AM RE 60FPS patches for PSP games that run at 30FPS 10-11-2013 0805 PMLunaMoo Wrote Code _S NPJH-50443 _G Final Fantasy Type 0Disc1 _C1 60 FPS _L 0x20008868 0x00000000 Code _S NPJH-50444 _G Final Fantasy Type 0Disc2 _C1 60 FPS _L 0x20008868 0x00000000 Testing now shows 60fps. I think this ones works fine ~ it seems like true 60fps at least to me looking at some heavy battles when running around like an idiot, but I don't hide the fact if the game isn't mouse controlled FPS anything above 30fps doesn't matter for my eyes. Anyway nice job again [Unknown] . I noticed the same thing but thanks for doing it for me. 10-27-2013, 0445 AM RE 60FPS patches for PSP games that run at 30FPS Hello guys, I've been playing mgs peace walker for some time now and the 20fps lock is really bugging my eyes....any cheat/patch for that? 10-31-2013, 1103 AM RE 60FPS patches for PSP games that run at 30FPS maybe work for you if you have nvidia card 1 - on ppsspp emulator uncheck max 60 fps lock, 2 - search for nvidiainspector tool 3 - on nvidia panel add ppsspp executable path to perfil 4 - on nvidia inspector select ppsspp perfil and search framelimiter option 5 - change to 60fps and apply 6 - start the emulator and press the key to unthrottle / unlock frames to max this work for games with variable framerate 30 - 60 if you game has 30 fps max 3d engine this make the game doble speed example "maximo" , perhaps this workaround helps to unlock 60fps to games. 11-02-2013, 0930 PM RE 60FPS patches for PSP games that run at 30FPS This is interesting. On Valkyrie Profile Lenneth ULUS10107 during some of the special attacks purify weird souls the FPS cuts down to 20. Attached Files Thumbnails 11-03-2013, 0956 PM RE 60FPS patches for PSP games that run at 30FPS 11-02-2013 0930 PMRahmier Wrote This is interesting. On Valkyrie Profile Lenneth ULUS10107 during some of the special attacks purify weird souls the FPS cuts down to 20. That's an internal slowdown you see there, bare that possibility in mind aswell, PSP games can go less than full FPS and the slowdown will get emulated due to emulation acuracy. 11-15-2013, 0955 PM RE 60FPS patches for PSP games that run at 30FPS Can we request? If so then can u check God Eater Burst and Project Diva Extend? 11-15-2013, 1109 PM RE 60FPS patches for PSP games that run at 30FPS Fate Unlimited CodesNPUH10009 _C1 30 FPS _L 0x2015DDDC 0x0E26C0D6 The game is finally running at the same speed as the PS2 version. Using PPSSPP on Windows 7 x64 SP1 i7 4771 RAM Batch iso cso converter Save Game\States Manager 11-16-2013, 0238 AM RE 60FPS patches for PSP games that run at 30FPS I'd love to see FFIII in 60FPS Thread Rating 15 Votes - Average 1 2 3 4 5 06-12-2014, 1248 AM This post was last modified 06-12-2014 0157 AM by ZellFk. Posts 1 Joined Jun 2014 Reputation 0 RE Final Fantasy Type-0 Is the game running well only on Was using the first release and the game crashed, so I downloaded the latest build and when it crashes it completely freezes my PC it's a Notebook HP DV6 with a dual core A4-3300M + 6750M, the latest version and the newer builds started crashing some games that worked before, don't know the reason didn't update any drivers lately. Got it working on but wish the game wasn't so buggy with non-buffered rendering looks so good and it's so light, but after the explosion at the first scene with non-buffered the screen got completely black. 06-12-2014, 0105 AM RE Final Fantasy Type-0 06-12-2014 1239 AM[Unknown] Wrote 06-11-2014 1048 PMZantezuken Wrote 06-11-2014 0202 AM[Unknown] Wrote If you're getting 20 FPS on an i7, you either have a really slow GPU, or your settings are too aggressive. Is it constant 20 FPS or only sometimes? -[Unknown] Pardon, forgot to specify - it just on build Clean runs fine, just small bugs here and there. There have been almost 1200 individual changes since most of which fixing game bugs or improving performance or etc. But anyway, my understanding is that other people can run it fine with and the demo runs fine for me as well in general. 20 FPS is pretty bad for this game. What GPU do you have? I use an intentionally underclocked 9800 GT. -[Unknown] Just to chime in, I can pretty much pinpoint slowdown to texture scaling. I use a relatively capable but weak IGP Ivy Bridge Intel HD graphics, and I have no problems running FF Type-0 on x3 resolution and FXAA. Smooth 30fps all around with minor dips to 28-29 from time to time. But as soon as I enable even the slightest amount of texture scaling, even on x2 resolution, I get below-20 dips in FPS on scenes that use effects even the save menu screen, which has effects in the background Main PC Pentium g2020 Ivy Bridge dual core, ghz, Intel HD Graphics, 4 GB DDR3 Ram usable, W7 64bit Secondary PC C2D e8400 dual core ghz, nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop AMD Turion X2 dual core ghz, ATI Xpress 1150 IGP, 2GB DDR2 SDRAM usable, W7 32bit 06-12-2014, 0121 AM This post was last modified 06-12-2014 0121 AM by ilqsilqs. FF Type-0 English patch is out Head on to 06-12-2014, 0205 AM This post was last modified 06-12-2014 0219 AM by Django117. RE Final Fantasy Type-0 I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused. Here are some screenshots. http // Now to my settings. I'm using the build Everything listed here is on. Everything not listed here is off. -Graphics- -Buffered Rendering -Simulate block transfer -Frameskipping - 2 -Auto Frameskip -Prevent FPS from exceeding 60 -Rendering Resolution 8x PSP -mipmapping -Hardware Transform -Software Skinning -Spline/Bezier curves Quality - high -upscale - 4x -upscale type - xBRZ -Deposterize -Anisotropic Filtering - 8x -Texture filtering - Auto -System- - Multithreaded Any ideas as to what is causing this weird bug and how to fix it? 06-12-2014, 0211 AM RE Final Fantasy Type-0 Yeah, that's not surprising. Texture scaling is expensive. There may be ways to improve it. I don't use my IGP, but I think it shares system RAM. Texture scaling especially above 2x can start using quite a lot of VRAM, and if you're already amping up render resolution, you may burn through any limit fast. It may be worth checking your EFI settings to see what the max dynamic video memory allocation is. That said, I think this game currently has a problem where texture scaling is hurting performance unexpectedly much. -[Unknown] 06-12-2014, 0358 AM RE Final Fantasy Type-0 is it only me or do you experience when youre in the world map when youre going to the left side regions you end up somewhere on the sea? and the only choice is go back to the academy 06-12-2014, 0502 AM This post was last modified 06-12-2014 0506 AM by [Unknown]. RE Final Fantasy Type-0 So, I specifically checked. In the demo, in a fairly normal area, on my desktop 1x render / no texture scaling 282 MB VRAM may be other apps, let's call this baseline. 7x render / no texture scaling 423 MB VRAM 10x render / no texture scaling ~480 MB VRAM, unplayably slow 1x render / 3x texture scaling 321 MB VRAM 1x render / 4x texture scaling 386 MB VRAM 7x render / 4x texture scaling 495 MB VRAM, still playable Not super scientific numbers, but my point is just that both render resolution and texture scaling cost GPU memory. Also, both are exponential. 10x render resolution requires 100 times as much memory for render buffers. 5x texture scaling requires 25 times as much memory for textures actually possibly more because scaling requires 16-bit textures to be converted to 32-bit, which doubles the memory requirement as a baseline. Keep that in mind when choosing your quality settings. Also, texture scaling will slow down every time a new texture is used and must be scaled, of course, but that's outside of sheer memory usage. -[Unknown] 06-12-2014, 0507 AM RE Final Fantasy Type-0 06-12-2014 0205 AMDjango117 Wrote I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused. Here are some screenshots. http // Now to my settings. I'm using the build Everything listed here is on. Everything not listed here is off. -Graphics- -Buffered Rendering -Simulate block transfer -Frameskipping - 2 -Auto Frameskip -Prevent FPS from exceeding 60 -Rendering Resolution 8x PSP -mipmapping -Hardware Transform -Software Skinning -Spline/Bezier curves Quality - high -upscale - 4x -upscale type - xBRZ -Deposterize -Anisotropic Filtering - 8x -Texture filtering - Auto -System- - Multithreaded Any ideas as to what is causing this weird bug and how to fix it? Multithreaded is the culprit for the emergence of transparent characters. Disable it and it should be back to normal. Or at least it did for me. 06-12-2014, 0721 AM RE Final Fantasy Type-0 [IMG]// therse a bug when i enter this room blackscreen happens 06-12-2014, 0958 AM RE Final Fantasy Type-0 06-12-2014 0507 AMvendettared Wrote 06-12-2014 0205 AMDjango117 Wrote I'm having a very odd bug involving textures all of a sudden. I'm about 3 hours in on the merged ISO patched in english. After running around on the world map and then getting into a battle or entering a town I end up with textures wigging out. Sometimes my character is kinda transparent. Others the textures get randomly moved around and confused. Here are some screenshots. http // Now to my settings. I'm using the build Everything listed here is on. Everything not listed here is off. -Graphics- -Buffered Rendering -Simulate block transfer -Frameskipping - 2 -Auto Frameskip -Prevent FPS from exceeding 60 -Rendering Resolution 8x PSP -mipmapping -Hardware Transform -Software Skinning -Spline/Bezier curves Quality - high -upscale - 4x -upscale type - xBRZ -Deposterize -Anisotropic Filtering - 8x -Texture filtering - Auto -System- - Multithreaded Any ideas as to what is causing this weird bug and how to fix it? Multithreaded is the culprit for the emergence of transparent characters. Disable it and it should be back to normal. Or at least it did for me. Thanks! That solved it. So since I'm notrunning multithreaded now is this going to hurt my performance? 06-12-2014, 1159 AM RE Final Fantasy Type-0 No, not really. As people mentioned multiple times before your post The main culprit in bad performance is Texture Scaling and Render Resolution. But thats pretty obvious because these eat the most VRAM. Its the same for every emulator, like PCSX2 Dont use Multi threading and be careful with certain Post Processing on the World Map. Adjusting Internal Clock Speed can help. Dont use cheat codes, unless ure smart about it and especially dont use any 60 fps codes. 06-12-2014, 0125 PM RE Final Fantasy Type-0 06-12-2014 1159 AMInzanity Wrote No, not really. As people mentioned multiple times before your post The main culprit in bad performance is Texture Scaling and Render Resolution. But thats pretty obvious because these eat the most VRAM. Its the same for every emulator, like PCSX2 Dont use Multi threading and be careful with certain Post Processing on the World Map. Adjusting Internal Clock Speed can help. Dont use cheat codes, unless ure smart about it and especially dont use any 60 fps codes. Oh no... I'm using a 60FPS code... what will happen? 06-12-2014, 0159 PM RE Final Fantasy Type-0 so much lag on the arena..... im using the 1149 build .... it hangs then exits the ppsspp..... multithread is off i check fast memory ... it gained a little speed ...but then it suddenly exits the ppsspp... 06-12-2014, 0254 PM This post was last modified 06-12-2014 0254 PM by vnctdj. RE Final Fantasy Type-0 06-12-2014 0121 AMilqsilqs Wrote Head on to Merged. ♦ Intel Core i7-6700HQ 16 GB RAM NVIDIA GeForce GTX 960M Debian Testing ♦ Intel Core i7-2630QM 4 GB RAM NVIDIA GeForce GT 540M Debian Testing ♦ PSP-3004 PRO-C2 06-12-2014, 0435 PM RE Final Fantasy Type-0 Did anyone here just play multiplayer on coldbird server with a guy name nightmesh? I put my router into a mode kinda like dmz and though I'd give coldbird server a try again and while playing the game someone joined my game. Their name was mastue or matse, something along those lines. If anyone else has dmz going for them could they try connecting to the server and joining my game if they see one up. I'm in the chatzy room if you wanna test it out together. HomeSummaryRelease DataGame CreditsAlso PlayingCollection StatsGame TriviaGuidesQ&ACheatsSavesReviewsMediaBoxesImagesVideosBoard What do you need help on? Cancel X Game Trailer Description The year 842 is the beginning of the end. In an act of unprovoked aggression, the Militesi Empire invaded the Dominion of Rubrum. Imperial dreadnoughts swarmed the skies, assailing the unsuspecting countryside under the banner of the White Tiger. From amidst the flames of the besieged dominion, the Vermilion Bird rose in defiance, her crystal granting magic and mighty eidolons that her disciples might cast out the technologically advanced aggressors. Thrust into the tumult of war, the fate of the world and its four crystals now rests on the shoulders of fourteen brave, young warriors. User Ratings

final fantasy type 0 ppsspp